Sneak Peek: Warriors: Legends of Troy

Warriors:Legends of Troy
Through films, TV series and not least the classic games like God of War series, Greek culture has distinguished himself as a giant within the entertainment industry. a quite large and angry elephant named Kratos in the room.

Warriors actually have little in common with God of War, and a direct comparison is therefore quite difficult to defend. This is a game from Tecmo Koeis Canadian section, and the Warriors can be compared with anything at all, there is a series of quite substantial parts of the world, the two opposite feelings love or hate; Koeis heart born Dynasty Warriors.

My kingdom for a sword

Warriors: Legends of Troy seems to be an attempt to create a Dynasty Warriors game, which can attract the western world into the one-to-very-many genre. So game where you and one alone will take up the fight against hundreds of enemies, and very little else.

The demo at E3-fair sent me in the role of Achilles down a clearly marked road that is not giving much room for free thinking. This is the first sign that Tecmo Koei Canada does not plan to follow the Dynasty Warriors formula is the point to letter. Where in the DW-played well commission from a list before you throw yourself into the kind that always setting of the show on a limited territory, the Warriors look to follow in the footsteps go to traditional action adventure.

As in the Dynasty Warriors will always be enemies in larger groups, and never a one of them. They surround you, and although none of them has much to do with separately, the total amount to be a challenge. That since a sword blow can come from all angles. Each group seems to be a leader, and if you take advantage of his first, the morale of the rest søkkje quite drastically. Some enemies will even take the bones of the neck in a panic if they see it is properly sour. It is annoying since you want to kill anyone, but little satisfactory as it is pretty clear who’s the boss.

To cope with these enemies, you have a combat system that despite its reasonable single origin seems to have some clever element that can spit enough variety and tactics to make fighting the current range over time.

Strong traditions

The basic elements of the game is well-known a weak and a strong battle. The weak stroke is, of course, your basis because it is fast and efficient. The powerful blow is slow, but it has an important function that can offer some fun. By using the powerful battle you can make an enemy vulnerable to an end attacks which also is done with the strong battle.

These end the assaults appear to vary depending on the situation. Our hero serves visual beads taken straight out of films such as Troy and 300, which means bold leap with the sword first, and one thing and another spear in the neck of a duck fleeing enemy.

Common to all such attacks is that the death that follows is of a very graphic and gory nature, that strictly speaking only ensure that you understand that war and sword fighting could be brutal stuff. At the same time varies the conclusion of how you stand in relation to the enemy, which brings fighting a good dynamics. Another apparently important element is a special attack that lets you chop down enemies in slow motion. It is not particularly innovative, but definitely effective and fun.

If you first create a game about Greek mythology comes you can not avoid the various gods, and as always they must bleed for what they have done. The Warriors: Legends of Troy, I got to throw me out in a bloody dance with a quite a few meters tall version of Apollo. Boss battles does not seem to offer very much more than to turn to specific points on the enemy. The combination of locking onto the enemy and pull away from sharp attacks did, however, a challenge that was both intense and the current range even though it in principle is simple.

Besides the structure is particularly one thing that separates Warriors: Legends of Troy from the second game in the Dynasty Warriors Empire. History seems to have gained much greater attention than what the Japanese relatives has ever offered, and although I have not been seen much of this, the visual style well enough that I’m interested. The game is not a graphical bomb on any end of the scale, but it carried enough for ancient Greece appear to be credible and inviting craft although there is perhaps a bit too much brown in the terrain.

Conclusion

Warriors: Legends of Troy is located in a side street between Dynasty Warriors and God of War. It is more direct than Dynasty Warriors, although it does not seem to be as crazy as the God of War could easily be his most intense highlights.

Much of the appeal lies, of course, the mythology surrounding the game and how well the mythological creatures and gods will be implemented in the game can have much to say for the final game. With a good story on the bandwagon, you should not look away away that this new battle against the gods may be worthwhile to include them.

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